Metric

0.01 flip point seperation

Custom Decay Map

RBD & Pyro

Type

FLIP

Magic

Destruction

Year

2026

2026

2025

Renderer

Karma XPU

Karma XPU

Karma XPU

Metric

0.01 flip point seperation

Custom Decay Map

RBD & Pyro

Year

2026

2026

2025

Type

FLIP

Magic

Destruction

Renderer

Karma XPU

Karma XPU

Karma XPU

Ray L. Skorb
VFX Artist

COMPLEXITY IS EASY. ELEGANT EFFICIENCY IS HARD.

I am a procedural artist driven by one core belief! High-end visual effects require uncompromising ambition and unbreakable logic. I engineer and composite simulations that deliver maximum cinematic impact without sacrificing pipeline efficiency.

SKILLS

Procedural asset generation

01

Procedural asset generation

01

physics simulations

02

physics simulations

02

vex & python scripting

03

vex & python scripting

03

MAGIC / scifi

04

MAGIC / scifi

04

Destruction & rbd

05

Destruction & rbd

05

Compositing

06

Compositing

06

To me, great VFX is about finding the perfect balance between art and logic. I specialize in Houdini, getting deep into destruction, fluid simulations, and custom scripting to build setups that are both scalable and highly art-directable. I enjoy taking a shot through the entire pipeline. From the initial physics and Unreal Engine integration all the way to the final polish, always pushing for that top-tier feature film quality.

Let's make something.

RAY L. SKORB