Whale Jump

Whale Jump

Metric

0.01 flip point seperation

Custom Decay Map

Retimed RBD

Type

FLIP

Magic

RBD

Year

2026

2026

2025

Renderer

Karma XPU

Karma XPU

Karma XPU

Metric

0.01 flip point seperation

Custom Decay Map

Retimed RBD

Year

2026

2026

2025

Type

FLIP

Magic

RBD

Renderer

Karma XPU

Karma XPU

Karma XPU

Ray L. Skorb
VFX Artist

COMPLEXITY IS EASY. ELEGANT EFFICIENCY IS HARD.

I am a procedural artist driven by one core belief! High-end visual effects require uncompromising ambition and unbreakable logic. I engineer and composite simulations that deliver maximum cinematic impact without sacrificing pipeline efficiency.

SKILLS

Procedural asset generation

01

Procedural asset generation

01

physics simulations

02

physics simulations

02

vex & python scripting

03

vex & python scripting

03

MAGIC / scifi

04

MAGIC / scifi

04

Destruction & rbd

05

Destruction & rbd

05

Compositing

06

Compositing

06

Every shot starts the same way: a blueprint of logic and constraints. From there, I construct the math, run the solvers, and execute the final composite, turning raw procedural data into seamless cinematic reality.

Let's make something.

RAY L. SKORB